BEAST/BSE - Better Audio System and Sound Engine
0.8.2
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#include <bse/bsecxxvalue.hh>
Go to the source code of this file.
Classes | |
struct | Bse::Arg< T > |
Namespaces | |
namespace | Bse |
The Bse namespace contains all functions of the synthesis engine. | |
Defines | |
#define | BSE__SPECIALIZE(TYPE, vtype, tok, GCast, SCast) |
Variables | |
Bse::bool | |
Bse::b | |
Bse::no_cast | |
signed | Bse::int |
signed | Bse::i |
Bse::uint | |
signed | Bse::long |
signed long | Bse::num |
signed long | Bse::n |
Bse::float | |
Bse::real | |
Bse::r | |
Bse::double | |
Bse::gpointer | |
Bse::pointer | |
GParamSpec | Bse::pspec |
GParamSpec | Bse::P |
Bse::string | |
Bse::s | |
char | Bse::const_cast< char * > |
GObject | Bse::object |
GObject | Bse::O |
BseObject | Bse::reinterpret_cast< BseObject * > |
BseObject | Bse::reinterpret_cast< GObject * > |
BseItem | Bse::reinterpret_cast< BseItem * > |
BseSource | Bse::reinterpret_cast< BseSource * > |